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DESCRIPTION:\n	11:00 a.m.–12:00 p.m. (Redstone Theater and simulcast in the
  Bartos Screening Room)&nbsp\; \n	\n	Sony PlayStation® &amp\; Friends \n	
 \n	  The Sony Computer Entertainment America (SCEA) Developer Relations te
 am explains the process of making games for the PlayStation 3\, PlayStatio
 n 4\, and PS Vita\, joined by experienced developers who discuss their fir
 st-hand experiences working with the platforms.&nbsp\;Brought to you by So
 ny&nbsp\;PlayStation®. \n\n\n	12:30–1:30 p.m. (Redstone Theater) \n	\n	Bla
 ck Mesa Source: Makeover Xtreme \n	\n	Robert Yang is an indie game develop
 er who teaches at Parsons the New School for Design and NYU Game Center. T
 hrough a detailed analysis of the work that went into creating a single ro
 om in Black Mesa\, a free\, volunteer-made makeover of Half-Life 1\, Yang 
 explores just how much work goes into the games we play. \n	\n	\n	Encourag
 ing Women in Game Development through Community\, Education\, and Developm
 ent \n	\n	Code Liberation Foundation (CLF) offers free development worksho
 ps to facilitate the creation of video games by women. Founders Phoenix Pe
 rry\, Jane Friedhoff\, and Nina Freeman offer lessons learned and advice f
 or encouraging female participation. \n	\n\n\n	12:30–1:30 p.m. (Bartos Scr
 eening Room) \n	\n	Games + Music + Mainstream + Indie \n	\n	 Chris Deaner 
 has been both a musician and programmer for more than 20 years\, performin
 g with +/-\, Loudest Boom Bah Yea\, Kelly Clarkson\, and Reba McEntire\, a
 nd working at Area/Code\, Zynga\, and Human Code. Deaner argues that makin
 g music and making games are basically the same thing and explains how his
  mainstream and indie experiences play into his latest game\, music-based 
 puzzler ECHO. \n	\n\n\n	Five Spaces \n	\n	 Nathalie Pozzi is an Italian ar
 chitect whose practice explores the critical intersection of space\, mater
 ial\, and culture. She discusses the five playable installations she creat
 ed with game designer Eric Zimmerman and her quest to hide meaning (and pe
 rhaps game rules) within materials. \n	\n\n\n	2:00–3:30 p.m. (Fox Amphithe
 ater) &nbsp\; \n	\n	openFrameworks Workshop&nbsp\; \n	\n	  Elie Zananiri i
 s an interaction designer\, new media artist\, and regular contributor to 
 openFrameworks and processing. He introduces the openFrameworks toolkit an
 d shows how it can be used for creating games\, toys\, and experimental ap
 ps.&nbsp\; \n\n\n	3:00–4:00 p.m. (Redstone Theater) \n	\n	Babycastles: Bui
 lding an Alternative Dream \n	\n	 Babycastles is New York City's unofficia
 l home for DIY indie game happenings. Conference co-chair Kevin Cancienne 
 interviews founders Syed Salahuddin and Kunal Gupta about their feelings o
 n DIY culture\, the inspiration behind the collective\, their experiences 
 running the organization\, and what the future holds. \n	\n\n\n	3:00–4:00 
 p.m. (Bartos Screening Room) \n	\n	Play Matters (and Games Don’t) \n	\n	  
 Miguel Sicart studies ethics and computer games at the IT University of Co
 penhagen. He claims that games are not important\; rather it is play as ex
 pression and production (rather than consumption) that matters. He present
 s a theory that embraces why play can be dangerous\, critical\, political\
 , or sometimes even 'fun'. \n\n\n	When Indie Games Came in Ziploc Bags \n	
 \n	  Laine Nooney is a media archaeologist\, a cultural historian of video
  games and computers\, and a Ph.D. candidate at Stony Brook University. Sh
 e offers an original archival exploration of the west coast companies (Sie
 rra On-Line\, Broderbund\, Sirius) who developed software for the Apple II
  in the 1980s to explore notions of 'indie-ness'. \n\n\n	4:30–5:00 p.m. (R
 edstone Theater) \n	\n	Treachery in Marriage City: Clash of Artistic Backg
 rounds\, Responsibility Shifts\, and Other Stuff! \n	\n	 Diana Santiago an
 d Shawn Alexander Allen are native New Yorkers and minorities from dispara
 te backgrounds who met in Modern Art class at the School of Visual Arts\, 
 married\, and now make games together and separately. They address their s
 truggles with creative differences\, the realities of family life\, and ho
 w they keep their marriage and game development on track. \n	\n\n\n	4:30–5
 :00 p.m. (Bartos Screening Room) \n	\n	The No Quarter Exhibition: A Brief 
 History \n	\n	  Charles Pratt is an Assistant Arts Professor at the NYU Ga
 me Center and curator of the No Quarter Exhibition. He traces the brief hi
 story of No Quarter\, including its roots in the aesthetic interests of th
 e early New York game scene and its role in helping spark the current boom
  in local multiplayer games. \n\n\n	4:30–5:30 p.m. (Fox Amphitheater) \n	
 \n	IndieCade Town Hall \n	\n	  Help IndieCade expand its advocacy efforts 
 on behalf of independent game developers\, from influencing government age
 ncies to lobbying the games industry to creating awareness in the funding 
 community. Brainstorm on the future of IndieCade and the future of indie g
 ame development. \n\n\n	5:30–6:30&nbsp\;p.m. (Redstone Theater and simulca
 st in the Bartos Screening Room) \n	\n	Auriea Harvey: 'Let's Make a Video 
 Game!' A Tale in Ten Incantations (Keynote) \n	\n	 Auriea Harvey founded i
 ndependent studio Tale of Tales with Michaël Samyn in Ghent\, Belgium in 2
 002. She argues that indie developers cannot afford to make conventional g
 ames\, and offers ten astounding\, confusing\, beautiful\, sublime\, painf
 ul\, true\, ineffable\, raw\, believable\, and unbelievable ways of seeing
  what she calls an artform at the end of history. \n	\n\nOngoing: \n\nExhi
 bition: Indie Essentials: 25 Must-Play Video Games \n\n  On view through M
 arch 2\, 2014 \n\nA playable exhibition of independent video games\, inclu
 ding the IndieCade 2013 award winners alongside a selection of games from 
 the last decade that have had great impact on game design and culture. Org
 anized by Museum of the Moving Image and IndieCade. (Access to Indie Essen
 tials&nbsp\;is included with an IndieCade East pass or with Museum admissi
 on). \n\n\nIndie eSports Showcase \n\nThe IndieCade East eSports Showcase 
 provides a safe space for friendly competition. Compete one-on-one and wit
 h teams on the indie sports video games of tomorrow. \n\n11:30 a.m.–1:00 p
 .m. Foiled\, Unblanched Peanuts: Slay your enemies and dunk their souls to
  score in this two-player dueling game. \n\n1:30–3:00 p.m. Particle Mace\,
  Andy Wallace: Swing a bundle of barbs towed by your spaceship into oppone
 nts' ships in this four-player\, free-for-all deathmatch. \n\n3:00–4:30 p.
 m. Stikbold\, Reign Bros.: Throw balls at your opponents to stun them\, th
 en quickly strike again to eliminate them in this six-player dodgeball sim
 ulation. \n\n4:30–6:00 p.m. LAZA KNITEZ\, Glitchnap: Navigate a speeder in
  space to shoot or lance other ships in this four-player\, free-for-all tw
 itch shooter.&nbsp\; \n\n\n\nShow &amp\; Tell \n\n  Playtest prototypes\, 
 try unreleased games\, meet other developers\, or promote your new game. D
 evelopers demonstrate their games for two-hour sessions on Saturday\, Febr
 uary 15 and Sunday\, February 16. Sign up to show your game. (IndieCade Ea
 st day pass is required to participate in Show &amp\; Tell. Table and powe
 r provided\; participants must bring everything else required to play the 
 game.)&nbsp\; \n\n\nExhibitor Showcase&nbsp\; \n\nPlay new independent tit
 les for the PlayStation 4 and Vita\, try on wearable virtual-reality techn
 ology Oculus Rift\, experiment with some of Facebook’s recent releases\, c
 heck out Ad Magic's custom printed card games and board games\, and learn 
 about FastSpring's e-commerce system.&nbsp\; \n\n\nNight Games \n\n  Satur
 day\, February 15\, 7:00–10:00 P.M. \n\nAn evening devoted to live action 
 games\, pick-up-and-play multiplayer video games\, projected games\, theat
 rical games\, and the Indie eSports Saturday Night Rumble. View a full lin
 eup of games featured in Night Games. &nbsp\; \n\n\nPasses: $55 public / $
 45 students/seniors/Museum members. Order online or call 718 777 6800 duri
 ng regular Museum hours to reserve passes. A full festival pass\, allowing
  the holder access to all three days of IndieCade East\, is available for 
 $125 / $100. Free admission for Silver Screen members and above. Admission
  for children (ages 3–12) will be $10 per day. IndieCade East scheduled ta
 lks and workshops have limited capacity and are filled on a first-come\, f
 irst-served basis. Pass holders are not guaranteed admission to all progra
 ms.
DTSTART;VALUE=DATE:20140215
DTEND;VALUE=DATE:20140216
LOCATION:Museum of the Moving Image
SUMMARY:IndieCade East (Day Two)
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