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DESCRIPTION:\n	11:00 a.m.–12:00 p.m. (Bartos Screening Room) \n	\n	Winter I
 s Coming and Other Stuff They Tell Free to Play Indie Devs \n	\n	Developer
 s from three indie studios who have found success with the free-to-play mo
 del discuss what makes a winning game. Jeb Balise is the CEO of social gam
 ing company PuzzleSocial\, creator of Daily Celebrity Crossword. Ian Tien 
 is the co-founder of SpinPunch.com\, a startup building infrastructure for
  next generation browser games. Rich Gallup is the Executive Producer at D
 isruptor Beam\, home of social game Game of Thrones Ascent. AJ Glasser is 
 a partner manager for indie game developers at Facebook. Brought to you by
  Facebook. \n	\n\n\n	12:00–6:00 p.m. (Digital Learning Suite\, Seminar Roo
 m) \n	\n	Code Liberation Foundation Workshop \n	\n	A trans-inclusive codin
 g workshop in Processing for women with a focus on game creation. Phoenix 
 Perry is an Adjunct Professor at NYU teaching game development and design\
 , visual design\, and web development. \n	\n\n\n	12:30–2:30 p.m. (Fox Amph
 itheater) \n	\n	Game Design Workshop \n	\n	Jeremy Gibson Bond is an indepe
 ndent game designer/developer who teaches game design and development at t
 he University of Michigan Ann Arbor. He offers an introduction to game des
 ign and rapid prototyping\, including how to think about games and their e
 lements\, design iteration\, game balance\, and how to get started as a de
 veloper. \n\n\n	12:30–1:30 p.m. (Redstone Theater) \n	\n	I'm a Transsexual
  Witch Poet Gamecrafter and You Can Too \n	\n	  Merritt Kopas is a multime
 dia artist and game designer who investigates play as a utopian project. I
 n a conversation that involves magic\, forests\, sadomasochism\, and queer
  utopias\, she challenges assumptions about what games and game developers
  look like to imagine a world where new kinds of play can flourish. \n	\n	
 \n	Tim Rogers and Bennett Foddy (Attempt to) Objectively Rank the Ten Best
  Sports Games of All Time \n	\n	Tim Rogers is the founder and director of 
 Action Button Entertainment\, currently working on minimalist eSport VIDEO
 BALL. Bennett Foddy is an Associate Arts Professor at the NYU Game Center 
 and creator of QWOP\, GIRP\, and CLOP. Together they will\, in front of a 
 live audience\, attempt the ridiculous task of determining once and for al
 l which sport is objectively the best sport ever designed and played in hu
 man history. \n	\n\n\n	12:30–1:30 p.m. (Bartos Screening Room) \n	\n	Outsi
 der Games: Why Leaving Your Expertise at the Door Might Not Be Such a Bad 
 Thing \n	\n	  Hilary O'Shaughnessy makes 'outsider games' under the name M
 ake and Do. Her research focuses on creating a new methodology for making 
 digital games based on theatre training methods. She explains how having n
 o formal game design experience and no interest in whether or not somethin
 g is a game can lead to interesting work and widen the pool of players and
  designers. \n\n\n	On Karl Rohnke\, the Field Indie \n	\n	  Ropes Course i
 nventor Karl Rohnke is one of the uncelebrated roots of independent games.
  Pete Vigeant tells how Rohnke captured and taught new games and game-like
  experiences as a way to create stronger communities. Pete Vigeant is a ga
 me\, media\, and experience designer\, serving as Senior Designer for ESI 
 Design and leading the ESI Game Lab. \n	\n	&nbsp\; \n	\n	3:00–4:00 p.m. (F
 ox Amphitheater) &nbsp\; \n	\n	GameSlam&nbsp\; \n	\n	  Unveil your new gam
 e idea\, show off your latest build\, or pitch your project to a semi-capt
 ive audience. Sign up early and keep your presentations short and snappy.&
 nbsp\; \n\n\n	3:00–4:00 p.m. (Redstone Theater) \n	\n	Super Panel Fighter 
 &nbsp\; \n	\n	  Frank Lantz\, Director of the NYU Game Center\, hosts a ra
 ucous and unpredictable live game show where six secret indie game all-sta
 r guests compete to answer questions set by the audience. Tweet questions 
 to @SuperPanelFight\, and then watch the panel take on the hardest\, weird
 est\, and funniest of the bunch. \n	\n\n\n	3:00–3:30 p.m. (Bartos Screenin
 g Room) \n	\n	The Rise and Future of Video Game Zines \n	\n	  Alejandro Qu
 an-Madrid is an independent game designer\, Glitch City LA member\, and ga
 me design masters student at University of Southern California. He looks a
 t the renewed interest in physical fan-made video game magazines at a time
  when most of the medium and its fandom have gone digital. The session cul
 minates in the printing of a zine. \n\n\n	4:15–5:15 p.m. (Fox Amphitheater
 ) \n	\n	Festival Submissions Workshop \n	\n	IndieCade Festival Director Sa
 m Roberts discusses the ins and outs of submitting games to festivals and 
 competitions\, highlighting best practices\, discussing how to find the ri
 ght festival\, and shining a light on IndieCade's selection process. \n\n
 \n	4:30–5:00 p.m. (Redstone Theater) \n	\n	How Kirby and Smash Bros Taught
  Me to Design Better Games \n	\n	  Richard Terrell (aka KirbyKid) is an in
 dependent game designer\, video game consultant\, tournament organizer\, a
 nd competitive player. He explains why designers must embrace details\, as
  he presents his journey from player\, competitor\, blogger\, tester\, and
  researcher\, to developer and how it helped him navigate creative challen
 ges without losing his passion. \n	\n\n\n	4:30–5:00 p.m. (Bartos Screening
  Room) \n	\n	When Users Were Makers—Hobbyist Magazines in the Microcompute
 r Era \n	\n	  Josh Lee is a veteran designer and developer who served as c
 reative director at Sifteo before starting Floor is Lava. He looks back at
  the magazines that defined the microcomputer era of the 1980s and describ
 es how they fostered a culture of active media participation\, creative re
 combination\, and independent creation that parallels current indie and ma
 ker scenes. \n	\n\n\n	5:30–6:30 p.m. (Redstone Theater and simulcast in th
 e Bartos Screening Room) \n	\n	Bennet Foddy: State of the Union (Keynote) 
 \n	\n	  Bennett Foddy is an Associate Arts Professor at the NYU Game Cente
 r and is known for making punishingly difficult games. In this moment\, as
  more and more game developers are labeled as 'indie\,' some complain the 
 term has become meaningless. In response\, Foddy offers an indie State of 
 the Union address in which he explores how the forgotten history of indie 
 game development illuminates the current scene. \n	\n\nOngoing: \n\nExhibi
 tion: Indie Essentials: 25 Must-Play Video Games \n\n  On view through Mar
 ch 2\, 2014 \n\nA playable exhibition of independent video games\, includi
 ng the IndieCade 2013 award winners alongside a selection of games from th
 e last decade that have had great impact on game design and culture. Organ
 ized by Museum of the Moving Image and IndieCade. (Access to Indie Essenti
 als&nbsp\;is included with an IndieCade East pass or with Museum admission
 ). \n\n	Show &amp\; Tell \n	\n	Playtest prototypes\, try unreleased games\
 , meet other developers\, or promote your new game. Developers demonstrate
  their games for two-hour sessions on Saturday\, February 15 and Sunday\, 
 February 16. Sign up to show your game. (IndieCade East day pass is requir
 ed to participate in Show &amp\; Tell. Table and power provided\; particip
 ants must bring everything else required to play the game.) \n	\n\n\n	Indi
 e eSports Showcase \n	\n	Compete one-on-one and with teams to be crowned c
 hampion of the indie sports video games of tomorrow.&nbsp\; \n	\n	11:30 a.
 m.–1:00 p.m. Gunsport\, Necrosoft: Volleyball plus lasers. Every time the 
 ball crosses the net in any direction\, it is worth one more point. \n	\n	
 1:30–3:00 p.m. Anodyne 100% Speedrun:&nbsp\;David Barber (Chiron97) is a m
 ember of Speed Demos Archive\, a community that plays video games as quick
 ly as possible. Barber will beat action-adventure indie Anodyne at top spe
 ed while its developer\, Sean Hogan\, commentates. \n	\n	3:00–4:30 p.m. Vi
 deoball\, Action Button: Fire projectiles to stun other players or push ba
 lls into the opposing team's goal\, holding the fire button to charge more
  powerful shots in this minimalist electronic sport. \n	\n	4:30–6:00 p.m. 
 Nidhogg\, Messhoff: Storm your opponent's endzone to win in this tug-of-wa
 r fencing game of frequent death and immediate respawns. \n	\n	\n\n\n	Exhi
 bitor Showcase \n	\n	Play new independent titles for the PlayStation 4 and
  Vita\, try on wearable virtual-reality technology Oculus Rift\, experimen
 t with some of Facebook’s recent releases\, check out Ad Magic's custom pr
 inted card games and board games\, and learn about FastSpring's e-commerce
  system. \n	\n	\n	\n	Passes: $45 public / $35 students/seniors/Museum memb
 ers. Order online or call 718 777 6800 during regular Museum hours to rese
 rve passes. A full festival pass\, allowing the holder access to all three
  days of IndieCade East\, is available for $125 / $100. Free admission for
  Silver Screen members and above. Admission for children (ages 3–12) will 
 be $10 per day. IndieCade East scheduled talks and workshops have limited 
 capacity and are filled on a first-come\, first-served basis. Pass holders
  are not guaranteed admission to all programs. \n
DTSTART;VALUE=DATE:20140216
DTEND;VALUE=DATE:20140217
LOCATION:Museum of the Moving Image
SUMMARY:IndieCade East (Day Three)
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